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Physics Wonderland

作家相片: Leqi LiuLeqi Liu

已更新:2022年10月29日

2022 Spring Innovation Award 2022 | Design Learning Experience in Metaverse - FutureVR.edu |






Target audience

To be a good physics learner requires hybrid skills such as 3D spatial imagination, reasoning, mathematical skills. However, achieving these is usually not easy for everyone, especially beginners.Physics Wonderland can help science education beginners gradually grow a physics mindset and build a mapping between physics concepts and their current understanding of the world. Our VR educational game values students’ engagement, which is aimed to boost students’ learning enthusiasm for physics.


Goal

Physics Wonderland aims to use VR technology to improve students’ conceptual understanding of physics learning in a more interactive and immersive way. We incorporate game-based learning in our VR experimental design to enhance students’ learning motivation and cultivate their creative thinking skills in physics.


Design Rationale

In our VR educational game, players can build their machines and visualize complex or abstract concepts to solve problems. At each level, players need to learn a specific physics knowledge and use this knowledge to solve pre-designed problems. Students can sense self-fulfillment, belonging, and authority in a virtual reality setting.


Design Theory

Gamified experiences are incorporated into our VR experimental design to boost students' learning motivation and develop their physic innovative thinking abilities. In a virtual reality setting, kids might sense self-fulfillment, belonging, and authority.


Market analysis

With the explosion of the Metaverse concept and development of VR technology, the market potential of VR games and education is increasing each year. The global virtual reality in gaming market size was valued at 11.56 billion dollars in 2019 and is expected to grow at a compound annual growth rate of 30.2% from 2020 to 2027 (IDC, 2020). And educators realize that gamified teaching can actually help learners, in both formal and informal scenarios. We believe this gamified experience with VR will incent learners’ interests in physical studies, which fuels them in their future self-driven study. And overcome the learning obstacles of physics.


Empathy Map

Prototype Model


Testing and Evaluation☺️


Gather Users' Insights
  • Peer reveal:

  1. UI/UX should be more beginner friendly

  2. Add more instructions & guidance for beginners

  3. Add interaction feedback to reduce motion sickness

  4. Add more tools to visualize physics

  • Experts comments:

  1. How to evaluate the learning outcomes?

  2. How to evaluate their learning interests?

  3. How & Where can players gain useful assistance when they encounter a challenging physics problem?

  4. Are there other/better ways to cover a larger scope of physics other than just machine building?

  5. How to utilize the physics orientated Metaverse (XR, VR) to implement a more engaging learning environment?

Proposed Redesign based on Testing Results
What would you change about your solution design based on the results?
  • To enhance the user experience:

    • Update to a more sophisticated UI System which provides a more beginner friendly user experience.

    • Add a beginner guide level for all new players.

    • Add more interaction feedback, such as haptics, audio, visual, etc.

    • Add some basic physics measure UI, such as ruler, tachymeter, dynamometer, etc.

  • To build an evaluation system (integrated with the game design):

    • Evaluate learning outcomes of each tutorial level to improve the metacognitive capabilities of students

    • Involves knowledge on students' cognitive development stages

    • Help the students understand how they learn different skills in the diversified learning environment.

    • Apply a game design to monitor students' learning progress closely, therefore, taking control and responsibilities for their learning outcomes.

  • To help players to figure out how to solve challenging problems:

    • Build a hint system. When players are stuck for a long time at the same spot, hints will show up in the level.

    • Build a multiplayer mentor system that encourages players to help each other by rewarding who ask or answer meaningful questions relating to problems.

  • To diversify physics learning scopes and approaches:

    • Utilize meta-physics dimension to achieve more enjoyment learning experiences

    • Explore more approaches to visualize and “taste” physics other than machine building.


 
 
 

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